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ProjectJourneyman

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Category Archives: Android

These posts focus on Android development, marketing, and income.

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Licensing Image and Code Assets for your Android App – Part 1

Posted on September 29, 2011 by ProjectJourneyman

In developing my latest Android app Pumpkin Carver (free), I saved a lot of time and money by using stock – or “royalty free” – artwork for a lot of my graphics. Not only is this a cost-effective method to … Continue reading →

Posted in Android

Android Ad Revenue: InMobi Review

Posted on September 13, 2011 by ProjectJourneyman

This review is for the advertiser InMobi.  They are an option for MobFox backfill, and currently the only one while issues with Admob are resolved. For those of you using the MobFox backfill feature, you may have noticed that the … Continue reading →

Posted in Android Ad Revenue

Android Alternate Market Review – Vodafone

Posted on September 7, 2011 by ProjectJourneyman

Vodafone’s giant European subscriber base makes their Android app market attractive for developers looking to gain some international exposure for their Android apps.  This review covers the developer experience of working with Vodafone’s developer site. I recently signed up to … Continue reading →

Posted in Android Markets

Android Ad Revenue: Amobee Review

Posted on August 31, 2011 by ProjectJourneyman

If you’ve been looking at Motorola’s SHOP4APPS store for China, you’ve probably seen that you need to use Amobee as your ad network.  Unfortunately, Amobee isn’t quite as user-friendly as some of the other ad networks. In fact, I was … Continue reading →

Posted in Android Ad Revenue

Making Your Android App Better With Static Analysis

Posted on August 24, 2011 by ProjectJourneyman

Any way to get free testing and bugfixing for your Android app is a good thing.  The less bugs you let slip through the door, the better for your ratings and the less time you have to spend tracking bugs … Continue reading →

Posted in Android

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